Razer Phone Review: The Right Way To Make A Gaming Phone – Kotaku

Previous attempts at creating a gaming-centric smartphone include phones with slide-out game controllers, a cross between a Sony PlayStation Portable and a phone and the Nokia N-Gage. For its first gaming phone, Razer went with a powerful black rectangle with a stunning display and outstanding speakers. Smart move.

Rather than creating a frankensteinian hybrid of a portable gaming console and cell phone, Razer built a more traditional phone and outfitted it with the best possible hardware for Android gaming. It’s built off the popular Robin phone from Nextbit, a company Razer purchased in January of this year. The Razer Phone is packed more processing power and RAM (a whopping 8GB) than any Android game could possibly need.

On the outside is a pair of very loud speakers and the world’s first 120 Hz “UltraMotion” display, a variable refresh-rate screen capable of running at up to 120 frames per second.

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Loaded with a vanilla version of Android 7.1.1. (with an upgrade to Android Oreo due early next year), it’s not bogged down by bloatware. There is a Razer Theme store featuring special game-themes to be used on the device, but most if not all of the themes are free to download. The only substantial preloaded piece of software is Nova Launcher Prime, a popular third-party personalization app that’s a lovely inclusion.

It all adds up to a $700 Android phone that plays games better than other Android phones—faster, smoother. It’s sort of like the Xbox One X of Android phones. Maybe that’s a bad comparison.

Razer Phone Specs

Android 7.1.1 • Qualcomm Snapdragon 835 processor • 8GB of RAM • 64GB of storage • microSD card slot • 5.7-inch QHD IGZO LCD display with 120 Hz refresh rate

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