PC Gaming Weekly: Independents day – VentureBeat

We love PC gaming for high-end experiences such as Diablo III (read how Blizzard designed around thousands of corpses) and Middle-earth: Shadow of War (what I’m cheekily referring to as “the orc-collecting sim”). But this weekend, indie games took the spotlight.

We sent Stephanie Chan to the 10th annual IndieCade festival, and she’s so far filed a bevy of stories on interesting games coming from independent developers: Fear SphereWhere the Water Tastes Like WineAtchafalaya Arcade (what she’s calling a pixelated love letter to Louisiana), Cosmic Top Secret, and the Interaction award winner, Everything Is Going to Be OK.

Indie gaming is what I cherish about the PC platform. Steam has been a godsend for independent developers. I remember when the indie boom started several years ago. I would look at the What’s New section a couple times of week, taking a look at what was filtering into the platform.

Now, you’d need to check a couple times a day to keep up.

Festivals like IndieCade help these games stand out, and platforms like Itch.io just sell indie games, nothing else. Indie gaming is also Stephanie Chan‘s beat here at GamesBeat: If you have news about a new project, or just want to chat, reach out to her.

For PC gaming coverage, send news tips to Jeff Grubb and guest post submissions to Rowan Kaiser. Please be sure to visit our PC Gaming Channel.

—Jason Wilson, GamesBeat managing editor

P.S. Jeff claims that now he’s the master when it comes to Star Wars: Battlefront II.

From GamesBeat

Niko Partners: Taiwan’s game market on path to $2.35 billion by 2021

Asian games market researcher Niko Partners is forecasting that the Taiwanese game market will grow from $1.26 billion in 2016 to $2.35 billion by 2021. That shows the potential of the small nation’s game business and the intensity of its fans. Taiwan’s population

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