A cloud service for mobile gaming isn't as dumb as it sounds – Engadget

We’re reached a point where cloud gaming finally makes sense. The technology that exists now is beyond what was available to famous failures like OnLive and many others you could say were ahead of their time. Servers, the consoles and computers we have in our homes, and the speedy internet connections that feed them are now capable of mimicking the experience of playing a game stored on your local machine. Big companies like Sony and NVIDIA have gotten involved over the past few years for just this reason, and one upstart believes it’s spotted an unfilled niche in the market. What Spotify has done for music and Netflix for TV, Hatch wants to do for mobile gaming.

Hatch is a cloud gaming service for your phone, very much in beta at this point and currently available on Android in 16 European countries including the UK. Your first reaction to this idea, if you think like me, might be: But… why? Is it not just an over-engineered solution to a problem that doesn’t really exist? Is storage space so precious we need to host mobile apps in the ether? These were the questions bouncing around my head when I first came across Hatch, but the method of delivery is just part of the picture. What Hatch really wants to be is a champion of premium mobile games and creator of new social ways to play them.

Free-to-play games are more prevalent on mobile than any other platform, but Hatch more or less ignores this vast catalog. Instead, the games it’s adopted to date either have an upfront price attached or offer a basic, demo-esque experience ahead of in-app purchases to unlock the full game. No money changes hands

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