The Kinect may be dead, but its legacy lives on in other technology – Mashable

Image: mashable composite By Kellen Beck2017-10-25 19:30:00 UTC

Microsoft discontinued the Kinect today, ending the motion-sensing Xbox peripheral’s lifespan after seven long years of gaming mediocrity and wasted potential. 

Although the Kinect wasn’t exactly a huge success and barely supported any games worth playing for more than a few hours, it managed to leave a lasting mark not just on gaming, but on the technology world at large.

The chronicles

The Kinect was first revealed at E3 2009 when it was still going by its codename Project Natal. It made promises of 1:1 motion controls, face and voice recognition, and a handful of other futuristic functions, touting itself as the next big thing not just in gaming but in entertainment and communication.

The device was Microsoft’s souped-up answer to the Nintendo Wii, a record-breaking home gaming console that lured everyone in with its innovative motion controls and, more importantly, Wii Sports

Like the Wii’s Wiimote motion controllers, the Kinect brought motion controls to the Xbox 360, but without controllers. Instead, the Kinect used its camera, depth sensors, and motion sensors to turn your body into the controller, allowing you to wave your arms around, jump, and move to interact with whatever you were playing.

Microsoft was jumping into the motion-control fad that the Wii kicked off in 2006, just four years too late. People weren’t as excited about working up a sweat while playing games anymore, and the Kinect didn’t offer any enticing games specific to it to drum up interest.

Sure, there were your Dance Centrals and Fruit Ninjas — great motion games — but they weren’t playable for more than a couple hours with friends.

Though the motion sensing technology itself was impressive, most people couldn’t even take advantage of its full scope.

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