Project Scorpio cannot save gaming consoles – UT The Daily Texan

Last Friday, Microsoft confirmed that Project Scorpio, a refresh of its Xbox One gaming console, will be revealed at the E3 this June.

Much like Sony’s Playstation 4 Pro that released last November, Scorpio hopes to win over gamers with substantially enhanced graphics power and compatibility with existing games. Thanks to a beefier processor and larger and faster system memory, Scorpio is rumored to be capable of playing at 4K resolution.  

Gamers and hardware enthusiasts will soon be obsessing over performance numbers and screenshot comparisons. Such speculation misses the point. Scorpio — and the new Playstation, for that matter — represents a swan song for the gaming industry, a fleeting shimmer of hope in the inevitable death of the home console.

The console market is shrinking. For years, sales have been on a long, continuous decline.

Video games, however, are more popular than ever. Mobile gaming is where the growth is occurring and its revenue is projected to soon surpass that of traditional console gaming. The future belongs not to the Xbox and the Playstation, but to the iPad and the iPhone. Today’s children know Angry Birds and Clash of Clans, not Super Mario Brothers and Sonic the Hedgehog.

Console gamers can rant all they want about their “hardcore” platform of choice, but the advantages of mobile gaming are clear. Consumers value playing wherever and whenever they want on devices they already own. Mobile gaming means gaming for everyone, not just a select few with expensive machines.

Besides the new competition, there’s a deeper reason behind the decline of consoles. They simply aren’t innovative enough anymore.

Until now, each generation of consoles has been defined by a host of revolutionary new features. The Playstation 3 and Xbox 360 sported high-definition graphics and online multiplayer. Today, the selling points of

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